You always receive the maximum bonus whenever a nearby Elite monster is Ignited.Ĭritical Hit Damage Increased by 51 - 100% ( 6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die. This effect can be repeated a second and third time by different skills. ( 4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. ![]() ( 2) Set: When you die, a meteor falls from the sky and revives you. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. ![]() ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. Critical Hit Chance Increased by 4.5 - 6%
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